Beschreibung
'Digital Culture & Society' is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiries into digital media theory and provides a publication environment for interdisciplinary research approaches, contemporary theory developments and methodological innovation. This issue, edited by Anna Lisa Ramella, Asko Lehmuskallio, Tristan Thielmann and Pablo Abend, discusses the mobility of people, data and devices from the perspective of digital mobile practices. As the authors of various empirical case studies show, these need to be studied both situationally, and on the move. With contributions by Marion Schulze, Jamie Coates, Geoffrey Hobbis, Samuel Gerald Collins, among others, and an interview with Heather Horst, David Morley, and Noel B. Salazar.
Produktsicherheitsverordnung
Hersteller:
transcript Verlag
Gero Wierichs
live@transcript-verlag.de
Hermannstraße 26
DE 33602 Bielefeld
https://www.transcript-verlag.de/impressum
Autorenportrait
Ramón Reichert (Dr. phil.) works as a European project researcher at the University of Lancaster within the Erasmus+ program. He is the program director of the M.Sc. Data Studies at Danube University Krems, Austria. He is a lecturer at the Department of Communication and Media Research at the University of Fribourg, Switzerland, and a lecturer in Contextual Studies at the School of Humanities and Social Sciences at the University of St. Gallen, Switzerland. Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (Netherlands). Pablo Abend (PhD) is the scientific coordinator of the Research School 'Locating Media' at the University of Siegen. He is interested in geomedia, situated methodologies, participatory culture, and Science and Technology Studies. Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021). Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.
Rezension
»Eine interessante Sammlung von Beiträgen, die völlig neue Einblicke in dieses Thema ermöglichen und zeigen, wie groß und wie einflussreich diese Medien und Methoden heute schon sind und sich laufend in neue Anwendungen und Gesellschaften ausbreiten.«
»Sowohl diese Ausgabe als auch die Zeitschrift wird für alle sehr empfohlen, die weniger theoretische Klarheit oder Überblick suchen, sondern sich punktueller und häufig horizonterweiternder Inspiration aus unterschiedlichen Disziplinen erfreuen. Wenn es um soziale und gesellschaftliche Aspekte aktueller digitalerTechnologien geht, hat sich die Zeitschrift, trotz der relativ kurzen Existenzdauer, insbesondere im deutschsprachigen Raum einen bedeutenden Platz erkämpft.«