0

Playing Dystopia

Nightmarish Worlds in Video Games and the Player's Aesthetic Response, Bild und Bit. Studien zur digitalen Medienkultur 8

Erschienen am 07.11.2018, 1. Auflage 2018
49,99 €
(inkl. MwSt.)

Lieferbar innerhalb 1 - 2 Wochen

In den Warenkorb
Bibliografische Daten
ISBN/EAN: 9783837645972
Sprache: Englisch
Umfang: 434 S., 3 s/w Illustr., 21 farbige Illustr., 24 Il
Einband: Paperback

Beschreibung

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own offline environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

Produktsicherheitsverordnung

Hersteller:
transcript Verlag
Gero Wierichs
live@transcript-verlag.de
Hermannstraße 26
DE 33602 Bielefeld

Autorenportrait

Gerald Farca, born in 1983, did his doctorate at the University of Augsburg (English Literature) and is a member of the Augsburg Cultural Ecology Research Group. In 2016, the digital culture and game studies scholar worked as a visiting researcher and lecturer at the Center for Computer Games Research of the IT University in Copenhagen.

Rezension

Besprochen in:gmk-Newsletter, 9 (2019)

»Farca ist ein Grundlagenwerk des Computerspiel(en)s gelungen, das Strukturen des Spiels mit den Aktivitäten der Spieler verbindet.«

»A valuable perspective on the video game narrative and the relationship between play, player, and video game.«

»Farcas work [...] provides a valuable perspective on the video game narrative and the relationship between play, player, and video game.«

»Farcas work [...] provides a valuable perspective on the video game narrative and the relationship between play, player, and video game.«

»A valuable perspective on the video game narrative and the relationship between play, player, and video game.«

Weitere Artikel aus der Kategorie "Medien, Kommunikation/Medienwissenschaft"

Alle Artikel anzeigen